


You start from one point (Firelink Shrine in Souls I and III, Majula in II and Central Yharnam in Bloodborne), and choose your path, although it’s recommended to follow a particular route. The games are not level to level or mission to mission. And without them, you just feel like something is missing in the world of Dark Souls.Īnother gem of importance in the series is its interconnected worlds. Messages are a small part of the series, but it’s another element that has made it stand out in online gaming this decade. One example would be “boss ahead, therefore, tears required ahead” to imply that the upcoming boss battle will make you cry.

On many occasions, you will see humorous messages throughout the Dark Souls universe. Especially those fights that have multiple bosses in one like the iconic Ornstein & Smough and the Four Kings from the original Dark Souls. Now to be fair, not every boss is terribly difficult, but there are some that can be a true pain in the rear. Most bosses come at you hard and fast and have relatively high health pools. On several occasions, you need to deal with squads of baddies.Īnd if you think hanging around with the “lesser” foes can be a pain, then wait until you say hello to the bosses. This variation is also what makes the experience fun as well, as you never know what’s lurking around the corner.ĭark Souls II in particular arguably has some of the toughest enemies in the series. It may be tough to play, but it helps you learn some valuable lessons.Īdded to the challenge is the fact that there are so many different enemies throughout the series, each with their own size and speed. This is one of the hot sauces of Dark Souls. When you got killed by an enemy, how did it happen? What did you learn about the enemies’ moves and how can you strategize properly to get your revenge? But this helps send a powerful message to gamers that we need to “learn from our mistakes”. What is it about the mysterious world of Dark Souls that impacted such a strong decade of gaming? For starters, the game’s signature difficulty changed the way we viewed RPGs, as even some of the smallest of enemies can be a challenge early on in your playthrough.Īnd no, there are no sliders or a difficulty selector to help ease the pain.
